WBM featured gameplay inspired by football management simulation video games, such as Championship Manager, and became well-known for its realistic match simulation and challenging AI, which was based on a combination of a genetic algorithm and deterministic logic. The game featured 65 international basketball tournaments and a total of 94 countries, making it the only basketball management game at the time to include basketball teams outside of the NBA. After securing funding, which enabled developers to work full-time on the next title, World Basketball Manager was released in 2004. With the success of the latest Basketball Manager game, the development team behind the BM project at Volax left the company and founded Metal Fin, but insisted on keeping "icehole" as the collective name of the team behind the next game's development. World Basketball Manager Edit World Basketball Manager (2004) Edit This version included 6 European basketball leagues (by adding the French, German, Italian, Spanish and Israeli leagues to the existing Greek one) as well as every international European tournament held at that time, while also featuring new graphics. Basketball Manager 2000 EditĪ second, improved and expanded version of Basketball Manager was released in 2000. Basketball Manager featured only the Greek League and 2 European tournaments, and was released for the Greek market. The game was designed by 2 people, who have since cited football management simulation video games, such as Championship Manager, Player Manager and Premier Manager as their main influence. The original Basketball Manager was released in 1998, created by an internal development team at Volax Interactive calling themselves "icehole". ![]() Main series Edit Basketball Manager Edit Basketball Manager (1998) Edit
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